Keyper
A downloadable game for Windows
INFO
Keyper is an infinite, procedurally generated, perma-death, turn-based roguelike/roguelite developed in 72 hours for Mini Jam 98.
The game engine was developed in C++ using the Allegro 5 multimedia library.
This project is open-source!
HOW TO PLAY
Keyper's gameplay features an infinite amount of procedurally generated levels which increase in difficulty as the game progresses.
In each level the player must collect three keys: the red key, the green key, and the blue key.
Upon completing this task, the exit to the next level will become available.
If the player is slain by one of the Keypers (the red enemies), it's game over.
Your enemies move once for every two times you move, so plan your movements ahead of time!
CONTROLS
ESCAPE: Pause Game
W/ARROW UP: Move UP
A/ARROW LEFT: Move LEFT
S/Arrow DOWN: Move DOWN
D/Arrow RIGHT: Move RIGHT
Mouse Button 1: Menu Selection
CREDITS
Programming
Artwork
Music
- Song : Grim Waltz - Retro Gaming Version [Royalty Free]
- Music provided and produced by LonePeakMusic
- Video Link
Sound Effects
- Created in SFXR
Status | Released |
Platforms | Windows |
Author | Lukas Vaiciunas |
Genre | Strategy |
Made with | GIMP, Audacity, Allegro |
Tags | 2D, Open Source, Perma Death, Pixel Art, Procedural Generation, Roguelike, Roguelite, Singleplayer, Top-Down, Turn-based |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly, High-contrast |
Download
Click download now to get access to the following files:
Comments
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Game is quite good! It is minimalistic and to the point, there are interesting tactical choices to be made and in the end you will meet an untimely fate.
It is nice that it is open source too, though I could not compile it without a makefile on Linux so I just used Wine to play it.
One weird thing: you need to click with your mouse in the main menu, while the rest of the game is all keyboard based.
Very good production, I hope to see more from you!
Thanks for the review and for the suggestions!
As of right now I plan to address the menu interaction issue you pointed out by making both mouse and keyboard UI interactions possible throughout all of the game's menus.
I am also planning to create Linux builds for this game, and all of my past and future games.
Thanks!